A blog about anything I want. I don't need to explain myself.

Tag: games

Perfect Stoke

Ludology is the study of games or gaming. Recently, it has been associated with video games, but this is a misnomer. Video games have thrown a proverbial wrench in the ludologist’s view of games. Before video games, ludology was about tabletop games and sports and was mainly concerned with anthropology, or human society and culture surrounding games. The introduction of video games broadened the study of gaming into fields such as sociology, psychology, and, more controversially, the humanities.

The combination of ludology and the humanities is still a heated topic today.

I’ve been reading about ludology too much.

And there’s a lot.

I’m overwhelmed.

This was deeper than I thought.

For now, I’ll explain a central point made in game studies: the classification of games.

Believe it or not, tabletop games came before sports. The oldest known sport was wrestling dating back 15,000 years ago. That seems obvious. The first sport ancient humans made up involved forcing our will on another human. That’s probably the first game I played too. I played it all the time with my brother.

But before sports, we played tabletop games, or what we now know as tabletop games because back then there probably wasn’t a table. These games took the form of throwing objects on to the ground as a form of dice rolling. I like the idea that before we decided to fight for sport, our ancestors were like, “Hey check out these cool rocks! I have more than you! I win. Ooga ooga.”

Tabletop games are the oldest form of games and they can be classified in two ways: Outcome uncertainty and state uncertainty.

Games where the outcome is random are called stochastic games. Games where the outcome is known are called deterministic games or abstract strategy games.

Games where the state of the game is random are called imperfect games. Games where the state of the game is known are called perfect games.

Perfect Deterministic games: Chess, Go, Mancala

Perfect Stochastic games: Backgammon, Monopoly, Craps, Roulette, Yahtzee, Parcheesi    

Imperfect Deterministic games: Battleship, Stratego, Mastermind

Imperfect Stochastic games: Poker, Blackjack, Gin, Scrabble, Risk, Mahjong

Chess is considered perfect because the board state is always known and deterministic because the outcome is always known. There are no secrets in chess.

Poker is considered imperfect stochastic because both the state and outcome of the game is random. There are only secrets in poker.

I like the idea of using these terms as a personality test.

I think I’m a perfect stochastic kind of guy.

I’m gonna rename it.

I’m a perfect stoke.

Which means I like knowing things but I have no idea what to do with that information.

Playing Pretend

Life is full of games.

Funny forms of entertainment meant to pass the time and bring people together.

But what is a game?

Game: a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.

wikipedia

Is this definition an oversized paint brush?

Because it’s making some broad strokes.

A game can be anything.

The key word in this definition is structure.

But what is structure?

When we think of games, some of us think of sports. Soccer is a game. The structure of soccer being the rules you follow such as “don’t touch the ball with your hands.”

Says who?

You can totally touch the ball with your hands if you wanted to. No one is physically stopping you. The only consequence is a guy in a terrible shirt and tight shorts aggressively shoving multicolored cards in your face.

That’s it.

Like that’s supposed to scare you.

Go ahead and grab that ball and walk it right into the goal, punching and dropkicking everyone that gets in your way.

And then you win.

Soccer’s easy.

Why doesn’t everyone do that?

Because then it wouldn’t be soccer, right? I mean, make the ball an oval and that’s just rugby.

But rugby has rules too. You aren’t allowed to pass the ball forward. You can’t go outside the lines. Rugby games only last around 80 minutes.

But all these rules seem arbitrary. Why not pass the ball forward. If you want to avoid a defender, run all the way to the next town with the ball. Say hi to the folks while you’re at it. When that ugly shirt guy blows his whistle, flip him the bird and keep playing. You don’t lose the ability to play rugby after 80 minutes.

You don’t lose the ability of your grasping appendages when you play soccer. You don’t have to cut off your arms.

Why do we follow these rules?

Because structure defines a game and makes it fun. When we walk onto the soccer pitch, we enter a new world, a world where hands are bad and balls behind nets are our currency.

We agree to this new world’s rules with a common goal to compete and have fun.

But none of it is real.

The point I’m trying to make is that games are pretend.

Make-believe.

Fantasy.

Role-playing.

When you play soccer, you pretend to be a guy who can’t use his hands and is obsessed with balls and nets.

Soccer is a role-playing game.

In this sense, every sport is a role-playing game.

Every game is a role-playing game.

I’d argue every form of entertainment is a role-playing game.

Music. Literature. Art. Performance Art. Theatre. Cinema. Dance. The Circus. Magic. Parades.

You name it.

All these have rules to follow and roles to assume.

That role is often audience members suspending their disbelief.

It’s all make-believe.

And it’s all fun.

We pretend because it’s fun.

Ask any child playing house.

Playing pretend is fun.

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